Reactive Winter/Spring Environment

This is some work I did over the course of 3 days with the exciting JunoVR, who are working on spaces and tools for a mindful life. The brief was to create a beautiful natural environment that responds to players breathing. The 3 day time-frame was tight, and as a result I relied on assets that were provided for me, assets downloaded from the megascans website, and megascans mixer was used to create some quick, realistic ground and snow materials.

The bulk of my time was spent working on shader effects for reactive wind, particle effects, blending between materials and creating believable breath and snow motion through the use of vector fields.

The scene was intended to give an idea of what sort of projects JunoVR will create in the future, and sets the groundwork for future collaboration, which I am very happy to say will be occurring soon!


There’s a lot that could be improved on, and I can wait to explore the possibilities as we move forwards!



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